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Spite: Blood Sun

For our sixth game we were tasked with making a Diablo-Dupe project called Spite. I worked on the HUD (except for the liquid shaders), UI, enemy design, concepts and some environmental assets.

I later reworked the enemy I was responsible for with a handpainted finish. Visit my artstation for more info:

Animation:
Elin Carlström
Felicia Svensson
Lisa Fors

Art:
Anton Sjöholm
Astrid Åkesson
Lisa Löfgren
Mons Finn Bergman

Level Design:
Alice Persson
Markus Norén

Programming:
Alex Möller
Anna Göransson
Charlie Berner
Fredrik Sandberg
Martin Andersson
Ricky Chau

Technical Art:
Christian Toro
Kevin Osgyan

UI

UI

Concepts of checkpoint, ranged enemy and a gate

Concepts of checkpoint, ranged enemy and a gate