For our sixth game we were tasked with making a Diablo-Dupe project called Spite. I worked on the HUD (except for the liquid shaders), UI, enemy design, concepts and some environmental assets.
I later reworked the enemy I was responsible for with a handpainted finish. Visit my artstation for more info:
Animation:
Elin Carlström
Felicia Svensson
Lisa Fors
Art:
Anton Sjöholm
Astrid Åkesson
Lisa Löfgren
Mons Finn Bergman
Level Design:
Alice Persson
Markus Norén
Programming:
Alex Möller
Anna Göransson
Charlie Berner
Fredrik Sandberg
Martin Andersson
Ricky Chau
Technical Art:
Christian Toro
Kevin Osgyan